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Tag Archives: Legend of Zelda

Questing

I’ve just started playing Zenonia on the 3DS, well the DSi version, downloaded via the Nintendo eShop. Since Nintendo don’t bother to put their own action RPGs on the eShop (Zelda, I’m looking at you – and emulated Gameboy Color games don’t really cut the mustard) then Zenonia is a good alternative.

The Korean text has been reasonably well translated, though some of the dialogue seems oddly structured. However, there’s nothing like the ‘All your bases are belong to us…’ of Megadrive days gone by. When setting out on a new quest though there is that perpetual dilemma faced by all Dungeoneers – which class to choose?

When I used to play Gauntlet, I’d usually be Questor the Elf, fastest character with the fastest shot. Unfortunately he also had the weakest armour. Here, my choices are Warrior, Paladin or Assassin – but at this stage I’m not sure how the classes differ. The main differences are aesthetic now, but could have huge consequences later in the game. I could cheat and check online, or I could take a chance and let the fickle finger of fate decide how my character will develop as his adventure unfolds.

I’m feeling lucky about this quest, so I’ll take a chance. Now where do I sign up to become an Assassin…?

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Posted by on December 4, 2012 in Gaming, Sci Fi

 

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Holding Out For A Hero

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In the movies, the books and the video games – there’s always a hero to save the day. Like Link rescuing Hyrule or Clint Eastwood strolling out of the Wild West wilderness to clean up a town, I enjoy the kind of story that hangs around these lone gunmen characters. In the same way that Jack Reacher does in Lee Child’s novels, they act as the unquestionable centre of moral righteousness within the plot. They highlight where there is wrongdoing and they instigate the change that fixes their world. The pilot of the solitary spaceship in the R-Type games flies from left to right erasing evil as he passes but his place as an irrefutable force for good is never challenged. Snuffkin may not swing a sword or pack a pistol but he strolls into the Moominvalley to open up minds and pull down signs. The tale of the hero is simple and old, probably harking back to the notion that there are only so many stories that can be told. Don’t get me wrong, for every Man With No Name there’s a Dirty Harry who clouds the waters with his dark past and his willingness to straddle the line between right and wrong. For me though, sometimes you just need your bad guys to be bad and your good guys to be, well – good.

 
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Posted by on November 23, 2012 in Books, Gaming, Movies

 

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